Saturday, 27 October 2012
Tuesday, 23 October 2012
Monday, 22 October 2012
Format Factory 3.0 Free Download Full Version
Format Factory 3.0 Free Download Full Version
Format Factory is a multifunctional media converter.
Provides functions below:All to MP4/3GP/MPG/AVI/WMV/FLV/SWF.
All to MP3/WMA/AMR/OGG/AAC/WAV.
All to JPG/BMP/PNG/TIF/ICO/GIF/TGA.
Rip DVD to video file , Rip Music CD to audio file.
MP4 files support iPod/iPhone/PSP/BlackBerry format.
Supports RMVB,Watermark, AV Mux.
Format Factory's Feature
1 support converting all popular video,audio,picture formats to others.
2 Repair damaged video and audio file.
3 Reducing Multimedia file size.
4 Support iphone,ipod multimedia file formats.
5 Picture converting supports Zoom,Rotate/Flip,tags.
6 DVD Ripper.
7 Supports 62 languages
Fantastic 4 PC Game Free Download Full Version
Fantastic 4 is a beat em up based on a movie of the same name, which is in turn based on a comic book series created by Jack Kirby and Stan Lee. The game takes some cues from X-Men Legends in that you can quickly switch between up to four different heroes and upgrade their abilities as you battle your way through Dr. Doom's legions of robots and other monstrous foes and minibosses. Unfortunately, the game suffers from imprecise controls, a lackluster presentation, a few bugs, and other issues that make it difficult to recommend.
You'll control anywhere from one to all four of the titular heroes in each level.
In the game, you'll control four different heroes (hence the name), each of whom has unique powers and abilities. Mr. Fantastic is able to stretch and deform himself, which allows him to reach far-away objects and attack enemies from a great distance. www.muhammadniaz.blogspot.com The Invisible Woman is a relatively weak hand-to-hand fighter, but she can turn invisible and perform abilities that freeze opponents in place. The Human Torch is extremely fast and can ignite enemies, while the Thing is a large brute who can dish out tons of damage, as well as take it. All four heroes won't be available to you at all times. In most of the levels you'll be limited to only one or two characters, as the game's storyline will often depict the foursome splitting up and taking on tasks in parallel. Switching between heroes can be done quickly by tapping on the D pad in the console versions of the game, while in the PC version, each character is mapped to a key.
Each character has three special cosmic powers that can be unleashed with double button presses, as well as combo moves that can be done by pushing the two attack buttons in different orders. Unleashing a cosmic power is quicker and easier than performing a combo, but these cost energy, which recharges slowly or can be replenished from broken items or defeated foes. If you play your cards right, you can recharge as much energy as you use, so in enemy-rich areas, it's possible to unleash one cosmic power after another, making them somewhat imbalanced. There are other interesting aspects to the fighting system, such as the ability to grapple or combo-grapple with your teammates.
Sure there are special abilities and combos, but Fantastic 4 still plays like a run-of-the-mill beat-'em-up.
However, in a practical sense there really isn't as much variety as you might think in the fighting system. Just about every character has a ranged attack, an area attack, and powerful moves for single foes. In most cases, the game is designed to reward strength over other abilities, so you'll usually use The Thing or Mr. Fantastic when they're available since they're the best melee fighters. It's also worth noting that both the cosmic powers and the combo abilities in Fantastic 4 can be upgraded using points you earn as you fight enemies and make your way through levels. Points are shared across characters.
There are also other special abilities that are context-sensitive to the environment. For example, you can use Mr. Fantastic's computer savvy to hack into computer terminals. Leaky pipes can be welded shut by the Human Torch, and piles of rubble can be pushed aside by the Thing's brute strength. Most of these special abilities are controlled via simple minigames, such as rotating the analog stick or pounding on a www.muhammadniaz.blogspot.com button quickly. Some areas will require you to use these special abilities in sequence, but it's usually easy to figure out where to go and what to do, because hot spots in the environment will light up as you approach them, signifying that something special can be done.
Fantastic 4's biggest failing is that it lacks a lot in the overall feel of the gameplay, which is important for a beat-'em-up. While you can see onscreen that you're picking up barrels and cars and throwing them at legions of foes, the controls don't make you feel all that powerful. What's more, the controls feel imprecise and floaty. The targeting system in the game is clunky, and it's sometimes difficult to lock on to anything, let alone switch between targets. Characters sometimes clip through solid objects, and enemies can get stuck in the air or in corners that they should be able to navigate. Unleashing combos in combat can also feel robotic and formulaic over the course of the brief, eight-hour campaign. Though the levels attempt to show some variety at the end, allowing you to man turrets or remotely control mechs, the gameplay in Fantastic 4 is largely running from one room to the next, smashing everything in sight, and then moving on. To its credit, the game does include a good number of minibosses, and each of these fights requires a slightly different strategy.
The game's graphics are far from fantastic.
You won't find much salvation in the game's presentation either. The graphics engine allows for some destructibility in the levels, letting you smash furniture and other objects, but the levels look rather bland and are laid out in a boring manner. Things often look so similar that after a long fight in a room you can forget which door you entered from and which one is the "exit." There's no minimap to help you out with that either. The game's sound palette includes voice acting from the stars of the Fantastic Four film, but these don't really make up for the lack of impact in the general sound effects, the tepid soundtrack, and a bug that sometimes causes sound to cut out during cutscenes.
The game does include a two-player mode that lets you make your way through the game with one friend (but not four) or battle each other in an arena. Playing the game cooperatively is marginally more fun and interesting than single-player, but the arena modes aren't all that compelling.
Though Fantastic 4 does offer all the elements of a good beat-'em-up game on paper, the execution of those features leaves something to be desired. The result is instead a short, bland-looking game that doesn't give many compelling reasons for a purchase. If you're really into the movie or the comic and can look past drab environments and controls that aren't as crisp as they should be, then Fantastic 4 might be worth a rent, but not much more.
Processor = 933MHz
RAM = 256MB
Video Memory =32MB
Size = 236MB
![]() |
| Part 1 |
![]() |
| Part 2 |
Friday, 19 October 2012
Stronghold Crusader Extreme
Stronghold Crusader Extreme Free Download PC Game Full Version
Stronghold Crusader Extreme Old and almost impossible, Stronghold Crusader Extreme is hard to recommend even to diehard fans of this RTS series.
Processor = 933MHz
RAM = 128MB
Graphics = 32MB
Password= muhammadniaz.blogspot.com
Stronghold Crusader Extreme Old and almost impossible, Stronghold Crusader Extreme is hard to recommend even to diehard fans of this RTS series.
You can't go home again. That's the lesson of Stronghold Crusader Extreme, a revamping of Firefly Studios' classic 2002 real-time strategy game Stronghold Crusader. This minor reimagining of an oldie but goodie is several years late for the party, a real-time relic based on antiquated game mechanics and production values. It doesn't even add much in the way of new old-fashioned game content; it simply goes after hardcore fans of the original game with a new Extreme Trail mode of play that takes you up a ladder of impossibly murderous medieval skirmishes.
This is essentially a straight rehashing of the first Stronghold Crusader. Gameplay shows every bit of its age, so what you've got here is an old-school RTS game in which you build bases, gather resources, and grind out soldiers for endless combat. You take on the role of a medieval lord commanding a settlement in the dusty lands of the Crusades-era Middle East, and must build it up by constructing the usual barracks, farms, armories, and mines. Of course, the ultimate purpose is to use this economic backbone to fund an army of knights, spearmen, bowmen, and the like, and proceed to wipe your enemies off the map.
As with most RTS games from earlier in the decade, the skirmish maps in the 20-mission Extreme Trail campaign are all about speed, not strategy. The winner is always the one who can click the quickest, which makes matches play out more like fast-forwarded street brawls than real military engagements. This is actually one of the zippiest RTS games of all time, and spectacularly tough when compared to the nonextreme trail campaign in the original Stronghold Crusader. The pace has been so amped up and the maps so packed with enemies that the combat is frenzied and chaotic.
Expect to be toast early and often if you don't have some heavy playtime with the first game under your belt. Even with this experience (which you can gain here because you get the complete original game along with the supposedly new one), it's amazingly tough to emerge victorious from even a single one of the scenarios. Multiple enemies target you in all but the very first campaign mission, and this array of foes kicks off every match by immediately hurling columns of troops at your puny little village.
Maps cram all of the factions into such close quarters that it's impossible to get started on a reasonable army before the onslaught begins. Enemy armies are typically coming over the hill within no more than a minute or two from the start of a game. It's hard to figure out what you're supposed to do to stop these assaults, given that you're always stuck battling these massive forces with just the handful of knights and archers that you start with. You have the option of dropping in companies of spearmen and macemen on the fly at timed intervals, and can erect walls to somewhat stem the tide, but this seems to only delay the inevitable as steams of enemy columns constantly rush toward your keep. All you're ever doing is keeping your head above water, not building enough strength to take the fight to the enemy.
Other aspects of the game don't fit with 2008. There is an online matching service, but it's hosted through the rather clunky GameSpy Arcade system, and some sort of conflict or bug with our initial install left us without the icon needed to activate this option on the multiplayer screen. The isometric visuals of the six-year-old original haven't been enhanced at all, so you're stuck with pixelated units and a maximum resolution of 1024x768 that stretches the display to the point of blurriness on a widescreen monitor. Not that there's much detail here to blur. Units look like scrambling insects that convulse their way across the bland, blocky landscape. Audio is just as dated. The music is a repetitive martial loop, battles are loaded with tinny metal clashes, and order acknowledgements are repetitive exclamations as bombastic and dumb as something you might hear during the dinner show at Medieval Times.
Only someone who has just stepped out of a time machine will have much patience for Stronghold Crusader Extreme. Aged, formulaic, and spectacularly difficult, the game isn't remotely appealing to a modern RTS audience.
Processor = 933MHz
RAM = 128MB
Graphics = 32MB
Subscribe to:
Posts (Atom)






.jpg)























